

If you’re clever, you can make them attack each other or push them into bug-killing water. Thinning the Vek’s numbers is always a good idea, but they’re not always about killing, since most can also move them, relocating their attacks. You also have amazing weapons on your side. And that evens the odds, even while you’re almost always outnumbered. You know what the Vek will be attacking, for what damage and in what order.


Tactics games are, at their core, puzzle games, but while most involve a good deal of luck and guesswork, Into the Breach’s tactics are tight and controlled because you know the exact results of your every move. Its party trick is that you get to see the moves the Vek will make on their turn.

Into the Breach’s tactics are tight and controlled because you know the exact results of your every move. Each level is played out across just five turns on an 8x8 grid, and your ultimate goal is survive, to build up the strength of your mechs, and to make it to the final denouement, in which you finish off the Vek for good. Into the Breach is a turn-based tactics game in which your squad of three mechs is pitted against a swarm of ground-dwelling bugs, the Vek. Every move I try either fails to deal with both bugs or destroys the train. But the attack will chain into the adjacent train and destroy it, too. Now, my Lightning Mech could run up to the bug attacking the train and lightning whip it to death. It’s built on the same building blocks of roguelike progression, intricate interplays of abilities, and slow, knuckle-gnawing tension, but it also couldn’t be a more different kind of game. Developed by the same team, Subset Games, Into the Breach is FTL’s long-awaited follow up. Into the Breach will bring that feeling right back, and it’s wonderful. If you’ve played FTL, you’ll remember the very particular kind of clammy-palmed panic it’d conjure as you’d face another seemingly no-win situation.
